AI Insights · Timothy · October 2021
Top 5 Shoot'em Up Games on Android in Czech Republic Q3 2021
Discover the performance of the top 5 Shoot'em Up games on the Android platform in the Czech Republic during Q3 2021, including trends in weekly downloads, revenue, and active users.
Throughout Q3 2021, the top 5 Shoot'em Up games on the Android platform in the Czech Republic showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at these metrics for each game.
1945 Air Force: Airplane games saw a steady increase in weekly downloads, peaking at approximately 4.7K in the week of August 2. However, the downloads gradually declined towards the end of the quarter, reaching around 2.3K in the final week of September. The weekly revenue for the game fluctuated, peaking at about $446 in early July and stabilizing around $250 towards the end of September. The game's weekly active users followed a similar trend, increasing to about 17.7K in early August before declining to approximately 14.3K by the end of September.
Archero experienced a gradual increase in weekly downloads, peaking at roughly 1.6K in late August before stabilizing around 1.2K towards the end of September. The game's weekly revenue showed a peak of about $1.8K in mid-July but saw a decline towards the end of the quarter, finishing at around $601. The weekly active users showed a peak of approximately 14.7K at the end of August, following a slight decline to about 12.9K by the end of September.
Laser Beam 3D - drawing puzzle had a significant drop in weekly downloads from around 2.7K in early July to approximately 446 by the end of September. The weekly active users also saw a downward trend, starting at about 2.7K in early July and ending at around 675 by the end of September.
Soul Knight maintained relatively stable weekly downloads, averaging around 700 throughout the quarter. The weekly revenue peaked at about $314 in mid-July but gradually declined, ending the quarter at around $141. The weekly active users for the game saw a peak of approximately 16.8K in late July and stabilized around 14.1K by the end of September.
Falcon Squad experienced fluctuations in weekly downloads, peaking at around 792 in early August and ending the quarter at approximately 704. The game's weekly revenue remained relatively stable, peaking at about $126 twice during the quarter. The weekly active users showed some fluctuations, peaking at around 3.4K in mid-July and ending the quarter at approximately 3.1K.
These insights are based on data from Sensor Tower. For more in-depth analysis and additional insights, visit Sensor Tower.